Apps for your mobile phone are becoming a feature of many people’s daily life. The rise of the smartphone means we are beginning to expect to catch up with our friends, check the weather and read the headlines simply with a flick of the finger or tap of the thumb.
Many museums and galleries have started to produce their own apps – giving you the chance to experience an aspect of that organisation right in the palm of your hand!
We think we should be doing more in this area, what do you think?
Would you like to see more apps from galleries?
What should they focus on – what’s on in the galleries, information on objects on display, games, video content?
Do you think mobiles are the wrong place for experiences with art and culture?
Let us know which side of the argument you come down on.
As food for thought, here’s what we’ve made ourselves or seen and liked from other museums.
Tate’s apps so far (all for iPhone or iPod touch):
How It Is is an experience, gaming-influenced app based on the Miroslaw Balka Turbine Hall commission from 2009.
Tate Trumps is a game to be played in the gallery at Tate Modern.
And a vintage photography app, to Muybridge-ise your images
We’ve also seen a lot of things we like from other organisations:
Beautiful Field guide to Australian Flora and Fauna from Museum Victoria (best on iPad).
Brilliant Streetmuseum app from the Museum of London to see historical images overlaid on the real world.
Addictive physics game Launchball from the Science Museum in London.
Classic Collection tour Love Art from the National Gallery, London.
Producer: Interactive Media for Tate Online.
View all posts by Kirstie Beaven
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Friday, 29 July 2011
Tate Debate: Should museums make apps? | Tate Blog - The UKUncut intervention